Rewire Propellerhead

Propellerhead

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What is ReWire.dll? ReWire.dll is part of ReWire and developed by Propellerhead Software AB according to the ReWire.dll version information. ReWire.dll's description is 'ReWire' ReWire.dll is usually located in the 'C: Windows SysWOW64 ' folder. None of the anti-virus scanners at VirusTotal reports anything malicious about ReWire.dll. ReWire channels start at 1 with a maximum of 256. Rewire object outlets are specified starting at 1 for the left outlet, or 0 to turn the ReWire channel off. For example, map 3 2 causes the ReWire device's audio output channel 3 to be mapped to the second-from-left outlet of the rewire object. ReWire Propellerhead Reason into Magix ACID Pro. ReWire PreSonus Notion into Ableton Live. That’s all there is to it. For general information on ReWire, check out the article Upgrade Your DAW with ReWire. In this article, we’ll dive into a specific-use case — how to ReWire Propellerhead Software’s Reason into PreSonus Studio One.

Rewire is a software technology, developed by Propellerhead Software (of Rebirth and Reason fame), which allows two stand-alone audio applications to work closely together. Specifically, a 'Rewire client' program can route multiple channels of audio internally into the Pro Tools mixer. For those who need some background, ReWire is a software technology created by Propellerhead Software which allows two stand-alone audio applications to work together, allowing the program to route multiple channels of audio internally into the Pro Tools mixer. A Guide to DAW Synchronization using Rewire - Part 1 Let Us ReWire.

bang In left inlet: If a ReWire device has been loaded, bang causes a list of its output channel names to be sent out the second-from-right outlet.
inttransport-start/stop-flag (0 or 1) [int]
In left inlet: 1 starts the ReWire transport, 0 stops it. No sound can occur without the transport being started.
anythingrewire-device-name [list]
In left inlet: The symbol is interpreted as the name of a ReWire device. If the name is valid, rewire~ attempts to switch to the device.
closepanel In left inlet: Closes the current device's user interface panel if it is open.
devicedevice-index [int]
In left inlet: The word device, followed by a number, switches to the ReWire device associated with the number index. The index is obtained as the order in which device names appear in a pop-up menu object connected to the second-to-right outlet.
loadbang Same as bang but the action is performed upon loading the patch within which the rewire~ object is performed.
loopstart-point (samples) [int]
end-point (samples) [int]
loop-flag (0 or 1) [int]
In left inlet: The word loop, followed by three numbers, sets the current loop position and mode. The first number sets the loop start position in samples. The second number sets the loop end position in samples. If the third number is 1, looping is turned on. If the third number is 0, looping is turned off. However, note that ReWire clients may ignore looping if they do not produce transport- or time-based output. For example, a software synthesizer that only responds to MIDI note commands would probably not be affected by looping.
mapdevice-output-channel and object-outlet [list]
The word map, followed by two numbers, maps a ReWire device's output channel to an outlet of the rewire~ object. ReWire channels start at 1 with a maximum of 256. rewire~ object outlets are specified starting at 1 for the left outlet, or 0 to turn the ReWire channel off. For example, map 3 2 causes the ReWire device's audio output channel 3 to be mapped to the second-from-left outlet of the rewire~ object. You can find out the names of the ReWire audio output channels with the bang message after the rewire~ object has a connection to a ReWire device. By default, audio outlets map to the first channels of the ReWire device; in other words, the leftmost signal outlet outputs the first channel of the device.
miditime-stamp MIDI-bus-index MIDI-message-status-byte and MIDI-message-data-bytes [list]
In left inlet: The word midi, followed by four or five numbers, sends a MIDI event to a ReWire device. The first number is a time stamp value and is currently ignored (in other words, the event is sent out immediately). The second number is the MIDI bus index. ReWire 2 has 256 MIDI busses, indexed from 0 to 255. The third number is the MIDI message status byte, and the fourth and fifth numbers are the MIDI message data bytes.
openpanel In left inlet: If the current device has a user interface panel, the word openpanel will open it.
play In left inlet: Starts the ReWire transport.
positionplay-position (samples) [int]
In left inlet: The word position, followed by a number, sets the current play position (in samples).
stop In left inlet: Stops the ReWire transport.
tempobeats-per-minute [float]
In left inlet: The word tempo, followed by a number, sets the tempo to that number in beats per minute. ReWire handles integer or floating-point valude for tempos, and tempo is updated on the next call to the client to return audio samples.

Noteman says: Visit Propellerhead's website for more information on ReWire.

ReWire allows you to stream Finale's audio output to a 3rd party digital audio workstation (DAW). Finale acts as an audio device and your DAW is a host. Check with your DAW's manufacturer to see if ReWire is supported.

Rewire

ReWire components are installed with Finale but there is some set up that will need to be done in your DAW. Use the drop-down's below to see how a couple of popular DAWs can be set up with Finale as an audio device.

WARNING! Because Finale is acting as an audio device, most playback issues will need to be troubleshot through the DAW's manufacturer. Visit the Finale Knowledge Base to find common ReWire troubleshooting steps.

  1. Create a new Live Set or open an existing one.
  2. Create an audio track by selecting Create > Insert Audio Track.
  3. From the audio track, use the Audio Fromdropdown menu to select Finale and click In under Monitor.

  4. Launch Finale and open a document (File > Open). The Playback Controls have changed.

    Simple and Speedy Entry are supported in ReWire mode but note entry does not produce any sound. To hear changes made within Finale, click the Re-Sync Score Data Button when using your DAW to control playback. Clicking Play in the Playback Controls automatically update Finale's playback in ReWire mode.


    Play Finale Through MIDI is not supported. Make sure to select Play Finale Through VST and Reassign Playback Sounds from the MIDI/Audio menu before moving to the next step.

  5. Click the Play button in Ableton Live or in Finale's Playback Controls. Finale is now acting as an audio device with Ableton Live.
Rewire
  1. Launch Cubase.
  2. Create a new project or open an existing one.
  3. Choose Devices > Finale ReWire. The Finale ReWire panel appears.

    If you are using Cubase 9.5.1, Finale does not appear automatically. Choose Studio > ReWire > ReWire Setup. The ReWire Setup dialog box appears. Select the checkbox next to Finale and click Apply.

    Choose Studio > ReWire > Finale ReWire to launch the Finale ReWire panel.

  4. Click the power buttons to activate Mix-L and Mix-R . Close the Finale ReWire panel. A ReWire track appears in your project.

  5. Launch Finale and open a document (File > Open). The Playback Controls have changed.

    Simple and Speedy Entry are supported in ReWire mode but note entry does not produce any sound. To hear changes made within Finale, click the Re-Sync Score Data Button when using your DAW to control playback. Clicking Play in the Playback Controls automatically update Finale's playback in ReWire mode.


    Play Finale Through MIDI is not supported. Make sure to select Play Finale Through VST and Reassign Playback Sounds from the MIDI/Audio menu before moving to the next step.

  6. Click the Play button in Cubase or in Finale's Playback Controls. Finale is now acting as an audio device with Cubase.
  1. Launch Digital Performer.
  2. Create a new project or open an existing one.
  3. Create a stereo audio track by selecting Project > Add Track > Stereo Audio Track.
  4. Under Input in the stereo audio track, select New Stereo Bundle > Finale:Mix-L 1-Mix-R 2. Under Monitor, click the speaker icon .

  5. Launch Finale and open a document (File > Open). The Playback Controls have changed.

    Simple and Speedy Entry are supported in ReWire mode but note entry does not produce any sound. To hear changes made within Finale, click the Re-Sync Score Data Button when using your DAW to control playback. Clicking Play in the Playback Controls automatically update Finale's playback in ReWire mode.


    Play Finale Through MIDI is not supported. Make sure to select Play Finale Through VST and Reassign Playback Sounds from the MIDI/Audio menu before moving to the next step.

  6. Click the Play button in Digital Performer or in Finale's Playback Controls. Finale is now acting as an audio device with Digital Performer.
  1. Launch Pro Tools.
  2. Create a new session or open an existing one.
  3. Create a stereo instrument track by selecting Track > New. The New Track dialog box appears.
  4. Use the dropdown menus to select Stereo and Instrument Track. Click Create. Your new instrument track appears.

  5. Under INSERTS A-E in the Mix or Edit window, select multichannel plug-in > Instrument > Finale (stereo). Finale automatically opens and the ReWire plug-in dialog box appears.
  6. Click the output button and select Mix-L - Mix-R. Close the ReWire plug-in dialog box.
  7. In Finale, open a document (File > Open). The Playback Controls have changed.

    Simple and Speedy Entry are supported in ReWire mode but note entry does not produce any sound. To hear changes made within Finale, click the Re-Sync Score Data Button when using your DAW to control playback. Clicking Play in the Playback Controls automatically update Finale's playback in ReWire mode.


    Play Finale Through MIDI is not supported. Make sure to select Play Finale Through VST and Reassign Playback Sounds from the MIDI/Audio menu before moving to the next step.

  8. Click the Play button in Pro Tools or in Finale's Playback Controls. Finale is now acting as an audio device with Pro Tools.
  1. Launch Reaper.
  2. Create a new project or open an existing one.
  3. Create a track by selecting Track > Insert new track.
  4. From the track, click the FX button .
  5. The FX and Add FX to: Track 1 dialog boxes appear.
  6. Under All Plugins, select ReWire: Finale and click OK. Finale automatically opens.
  7. Make any bus and channel adjustments in the FX dialog box. When you are finished, close the dialog box.

  8. In Finale, open a document (File > Open). The Playback Controls have changed.

    Simple and Speedy Entry are supported in ReWire mode but note entry does not produce any sound. To hear changes made within Finale, click the Re-Sync Score Data Button when using your DAW to control playback. Clicking Play in the Playback Controls automatically update Finale's playback in ReWire mode.


    Play Finale Through MIDI is not supported. Make sure to select Play Finale Through VST and Reassign Playback Sounds from the MIDI/Audio menu before moving to the next step.

  9. Click the Play button in Reaper or in Finale's Playback Controls. Finale is now acting as an audio device with Reaper.

Noteman says: Slave to ReWire Master Tempo is deselected by default. It is important to note that playback will not work correctly if there is a tempo track in your DAW and Finale is controlling the tempo.

The playback tempo can either be controlled by Finale's tempo map or by your DAW. If you would like to use your DAW's playback tempo, select Slave to ReWire Master Tempo in the Playback Settings.

When you are finished with your ReWire session, first close Finale and then your DAW. If your DAW closes unexpectedly and Finale is still in ReWire mode, use MIDI/Audio > Device Setup > Reset ReWire.

Rewire propellerhead

Rewire Propellerhead Software

Step 4: The MIDI Setup dialog box (optional)Finale Tutorials