We have a community project over at Sonic Fan Games HQ that’s not a fangame, but rather, the essential tools for you to create your own. Yeah, it’s something manageable and not a community game, which never see development past the first stage (if even that far). Making an engine is one of the most tedious parts of the game creation process, especially with a Sonic game, so Worlds provides a pre-made engine with a basic set of objects and features in order to allow designers to mainly focus on level design. Due the collaborative nature of this project, everyone can freely use this pre-made engine, modify it and submit additions to the official releases to enhance the quality of the engine. The engine is created in the Multimedia Fusion 2 software.
Sonic Fan Game Maker
The engine has been used a countless number of times since its initial release in mid-2007. It was debuted alongside the release of Sonic Nexus’ second demo at the 2007 Sonic Amateur Games Expo. The engine has become incredibly popular for fangamers and you can see many YouTube videos whoring it out. Yeah, the downside to a engine completed for the public is that there’s only about one good project for every dozen or so. Still, when you get a good project, it is good.
Here is the entire list of improvements, with authors cited, to Sonic Worlds:
Ceiling Landing – If Sonic hits a curved ceiling at a high enough speed, he’ll “land” on it and continue run on it. (Damizean)
Peel Out – This has been set so only sonic can do this action (look in Actions [10] Peel Out) (APPO)
A save point – This saves all the data such as ring count, what shield you had etc.. so that at the beginning of the app if you press continue all of this will be loaded (AZU)
Checkpoints – Not the same as a save point as this only places sonic at the last checkpoint you ran through and doesn’t hold ring count, or what shied you had, just position (APPO)
Protection shield – Sonic can be hit a number of times before loosing his rings (AZU)
Magnetic shield – Rings are attracted to sonic when in frame also sonic does an extra jump if you press jump in the air again (NITEMARE & APPO)
Flame shield – Makes sonic immune to fire and also allows sonic to do a little dash forward if you press jump again while in the air (APPO)
Water shield – Stops sonic from drowning and does that bounce thing if you press jump again in the air (APPO)
Boost pads – gives sonic a boost as he runs over them (APPO)
Water slides – sonic slides down them (APPO)
Drowning – If sonic is underwater for to long the music will change and a warning will flash above sonic if he doesn’t manage to get air, sonic will drown (APPO)
Air bubbles (under water) – Gives sonic air if he’s drowning (APPO)
Water run – the ability to run on water at a fast speed (AZU & APPO)
Breakable Rockswall – When jumped on or rolled into destroy and produce
The original Sonic Robo Blast was a very primitive-looking 2D game. Sonic Robo Blast 2 is a fully 3D Sonic fan game that attempts to recreate the original Sonic the Hedgehog game into a 3D experience. The controls are very responsive, and the bright, colorful graphics are very close in feel to the original game. Best Sonic Fan Games? Fanmade Content Despite being a fan for 20-ish years, I never got into finding any fan games (mostly because my fam never had a good pc growing up, but I know my laptop is above decent), so I know I missed out thru the years. 2D Fan Games. Fangames with the asterisk before the name means their information and download page are either in development or will be in development soon. Mod and fangame pages are posted daily or weekly. Sonic Fan Games Gamejolt workinprogress Sonic the Hedgehog Show & Tell Game Dev Show & Tell 3D Art animations Unity 3D / 2D Show off 🔥. Armada Studio @ArmadaStudio. Here are some more renders of characters including some scale tests to determine proportions between Tails and various Enemies/NPCs. Genres: Sonic Games,Mario Games. Description: Super Sonic World is a Sonic game 90% but it is built using the Super Mario World engine. It's basically a Sonic game that plays like a Super Mario World game. It's actually a really well done fan game. Sonic crosses over to the SMW engine nicely. The game is long featuring a lot of cool fun levels.
I hope you fangamers create a nice, solid product out of what is provided for you. Study how these gimmicks and badniks are programmed so that you can create your own, thus making your game more original!
EDIT: Link updated to a site that didn’t exceed bandwidth!
Sonic Paradigm is a 2D Sonic fan game made to bring the legendary classic Sonic gameplay of the early 90's straight to your browser! No installs, no downloads, just getting straight into the action! Seven zones are planned, each consisting of two acts. Three zones have been started, these being Green Hill (of course,) Aquatic Ruin, and Star Light. Sonic's moveset consists of all previous moves from the Genesis titles, the Super Peel-out from Sonic CD, and the Drop Dash from Sonic Mania (or was it the Sonic 3 Beta..?) Sonic also has a few new abilities tossed in there to make platforming more interesting; first is his jump cancel, which can also give him a slight elevation boost if timed properly. He also has the 'Charge Dash,' which uses rings to give Sonic a quick boost of speed while running
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IN-GAME FUNCTIONS:
On the title screen, press the spacebar to start the game.
During gameplay, pause the game by pressing the 'P' key.
NAVIGATING MENUS:
Title Screen: Press any key
Main Menu: Up/Down Arrow Keys to navigate, Left/Right Arrow Keys to select Zone, Z Key to select
CONTROLS:
Arrow Keys - Move
Z - Jump, Spin Dash, Peel Out
X - Drop Dash
D midair - Jump Attack
F midair - Jump Cancel
D on ground - Run Cancel
F whilst rolling on the ground - Roll Cancel
C - InstaShield
Settings / Dev Controls:
L - Cycle to next stage
9 - Toggle dev tool (debug mode)
Sonic Paradigm Discord server:
https://discord.gg/55z87Q7
Sonic Fan Games 2021
Status | In development |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | EchoNotGecko |
Genre | Platformer |
Tags | 2D, 3D, Game engine, hedgehog, paradigm, Pixel Art, sega, sonic, the |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Twitter, YouTube |
Install instructions
Please note that this is not an independent executable file, it must be run in an internet browser or HTML5 displaying program. Chrome or another variation of Chromium is highly recommended.
Download
Development log
- SAGE 2020 Sneak Peak Demo!Aug 24, 2020
- Sonic Paradigm v6 Release!May 19, 2020
- Sonic Paradigm v4 Release!May 07, 2020
- Sonic Paradigm v2.1 Release!May 04, 2020
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loading alert if it takes to long that means it crashed
This has got to be the best Fangame that I have ever played. Running on something similar to scratch, I like it a lot. You guys have done a fantastic job making this. I hope this game gets a ton of attention. I know that you don't want to be next to me, but I extremely like this game. It's a very nice work in progress and when it is finished, I am going to be playing it a lot. And is the Discord Server have some of the sources that The members could see?
Thanks! I'm not sure what you mean by 'sources' that members could see, but behind-the-scenes content and updates are shared there, along with some of the assets being used in the game.
Sonic Fan Games Hd
Thanks! I will check them out. Because I am Sligh curious of the Behind-the-scenes of the game!
And One thing: Are you going to implement Mobile Controls onto this game?
Mobile controls aren't very high priority right now, but they may be implemented at some point. I doubt any mobile devices would be able to run this game smoothly, though, due to memory usage.
Oh, Okay.
I had Checked the Discord Recently. I like it! Oh. And I saw your Discord Server name go from The Sonic Paradigm Server to Studio Grounder. I extremely like that Idea you had!
I wish you luck bringing this game onto Sage 2020. This looks magnificent!
Sonic Fan Games Online
Care to elaborate? Everything functions fine on my end