Crash Fixing, Airports, Photometric Lighting
We're focusing almost all of our effort on future technology, butStairport reported a bug severe enough that we went for a patch:X-Plane would randomly crash when plugins use the new 'instancing'drawing APIs.
The instancing APIs are the Vulkan-compatible way to draw objectsfrom plugins, the way to add particle effects via plugins, and willsomeday support sound as well. Simply put, instancing is meant to bethe foundation for plugin-created dynamic content. Third parties did agreat job of switching to instancing to be Vulkan compatible when wereleased X-Plane 11.50, so having this API be rock-solid is reallyimportant.
- The X-Plane 11 manual is a great online resource for finding answers and solving problems. And best of all, its searchable. And best of all, its searchable. Use your browser's find function or the Table of Contents to find more information.
- 1.0=CW, -1.0=CCW, float so we can multiply effects by floats – made NOT writable in 11.10. YOU SHOULD NEVER WRITE THIS IN ANY VERSION OF X-PLANE.
- X-Plane is the world's most advanced flight simulator. Download the X-Plane 11 demo today, for free. Available for macOS, Windows, and Linux.
X-Plane 11.51r1 Now Available. The first release candidate for X-Plane 11.51 is now available. ( Release notes here.) Thanks to the users who filed bugs (especially Bill), we now understand the issues with the HP Reverb G2, but the fix is not in 11.51r1. The fix needs more testing than will fit into this patch.
With X-Plane 11.55, correctly written add-ons should 'just work.'The interaction between instancing and datarefs does sometimes confusedevelopers, so I'll cover that in some nerdy detail in a futurepost.
The Latest Gateway Airports
While we were cutting a hot patch, we took another set of airportsfrom the X-Plane Airport Scenery Gateway - 11.55 features over 1000new 3D airports and 443 brand new airports. I remain amazed at theGateway community's progress and results.
What Is Photometric Rendering
X-plane 11 Aircraft
I'm excited to finally be able to talk about something I've beenworking on for a while now - the new photometric lightingpipeline. Here's the preview video Chris and Thomson made: